Disclaimer: This page discusses one DM's view of Thay, an infamous slave-keeping, magocratic country in the Forgotten Realms with a decidedly evil bent. I began developing it in greater detail for my first evil campaign, which began in 2009 and ran for a decade. This vision is offered for entertainment and variety's sake and for adults only. I do not condone anything described in real life; quite the opposite. I don't suggest that you accept or use these ideas in your games, either, unless everyone in your group is informed beforehand, given safe opportunities to decline, and genuinely okay with moving forward. You might find reasons for characters to work against Thayan interests, details that will fit the tone of your own Thayan campaigns, or nothing that works for you at all. Please read with discretion, and feel free to stop and move on anytime.
click on the regions to view relevant information
Map © Wizards of the Coast
"Sunset Castle" by Ninjatic (resized) is licensed under CC BY-NC-ND 3.0
Alaor |
|
Religion |
Major Temples: Umberlee, Waukeen |
Major industries |
Ambergris, cartography, mercenaries, pearls, rope, ship supplies, ships, slaves, whale oil |
Population estimates |
Nobles:
1,962 |
Notes |
Primary shipyards and naval base of Thay; docking place of The Red Scourge, Thay's flagship; not included in the weather net |
Named Settlements & Ruins |
The Hand (small island), the Arm (main island) |
Alignment |
NE |
Industry |
|
Vice |
Despair |
Reputation |
Accepted |
Colors |
Midnight blue & white |
Symbol |
Stylized kraken |
Motto |
Swift Winds and Swifter Swords |
"Peaceful Waters" by Hieronymus7Z (resized) is licensed under CC BY-NC-SA 3.0
Delhumide |
|
Religion |
Major Temples:
Jergal, Shar, Set, Talona, Thoth (secret) |
Major industries |
Magical experiments (esp. area effects), poisonmaking, potions and oils, disease studies, undead production |
Population estimates |
Nobles:
3,447 |
Notes |
Ghosts, and spells haunt the region, which is dotted with ruins; tharch is used for experiments in necromancy, disease, and dangerous massive effects; many corpses are sold and shipped to Delhumide; formerly wandered by many demons, but in recent years, they have gone, leading to an increase in population |
Named Settlements & Ruins |
Delhumide (ruins), Keluthar, Umratharos |
Alignment |
LE |
Self-Control |
|
Vice |
Sloth |
Reputation |
Tolerated |
Colors |
Cocoa brown & silver |
Symbol |
Stylized skull |
Motto |
Death is Only the Beginning |
"Sudden Rain" by SnowSkadi (resized) is used with permission
Eltabbar |
|
Religion |
Major Temples:
Bane, Beshaba, Kossuth, Mask, Siamorphe, Waukeen |
Major industries |
Art, gourmet and exotic cooking, drugs, fashion, foodstuffs, fishing, historic records, markets, mining, music, pearls, rope, ship supplies, ships, slaves, wine |
Population estimates |
Nobles:
2,548* * adjusted to reflect the Eltabbar census of 1378: 10 youths (below age 16), 20 adults, 8 elders (above age 50), and 5 guests per noble house in the tharch (most reside in the capital) |
Notes |
Capital of Thay is Eltabbar, a canalled city on the lake; much of the land used for growing; dotted with Nar ruins; traditional seat of conjuration magic; known for high culture and political power |
Named Settlements & Ruins |
Eltabbar, Surcross, Sefriszar |
Alignment |
LE |
Confidence |
|
Vice |
Vanity |
Reputation |
Legendary |
Colors |
Dark purple & silver |
Symbol |
Magic staff with crowned top |
Motto |
From Power Springs Everything |
"The Acorn Tavern" by DaveyBaker (resized) is licensed under CC BY-NC-ND 3.0
Gauros |
|
Religion |
Major Temples: None |
Major industries |
Animal products, carved goods (including wooden instruments), mercenaries, mining, poisons, timber |
Population estimates |
Nobles:
2,955 |
Notes |
A rugged, forested land with no major cities; relatively poor; dotted with Raumathar ruins; traditional seat of divination magic; known for animal baiting and fights; mountains are not covered by the Thayan weather net |
Named Settlements & Ruins |
Denzar (capital), Tasluk (mining camp), Gauros Keep (fort), Aszum (supplies the fort), Dhalinax (built on Raumathari ruin), Duvloc (forest & shipping), Rathor (forest town), Zurvec (mining camp), Chur Gathos (fort) |
Alignment |
NE |
Industry |
|
Vice |
Wrath |
Reputation |
Discounted |
Colors |
Forest green & walnut brown |
Symbol |
Wolf paw with claws bared |
Motto |
The Hunt is Upon Us All |
"Coastal Village" by DaveyBaker (resized) is licensed under CC BY-NC-ND 3.0
Laprendrar |
|
Religion |
Major Temples:
Chauntea, Lathander, Sune, Tymora, Valkur |
Major industries |
Arts, cotton, crafts, fashion, fish, leather, livestock, mining, weaving |
Population estimates |
Nobles:
4,500 |
Notes |
Least strongly held of the tharchs; borders with Aglarond; traditional seat of enchantment magic; known for diplomacy, foreigners, parks and gardens; recent civil unrest has led to more Thayans moving to the tharch |
Named Settlements & Ruins |
Amruthar, Anhaurz, Ezreket, Nethentir (captured 1086) and Nethjet |
Alignment |
NG |
Hope |
|
Vice |
Despair |
Reputation |
Despised |
Colors |
Steel blue & sea green |
Symbol |
Lute encircled by vines |
Motto |
Beauty, Grace, and Plenty |
"Harbor" by JoakimOlofsson (resized) used with permission
Priador |
|
Religion |
Major Temples:
Bane, Kossuth, Loviatar, Mask, Umberlee, Waukeen |
Major industries |
Caravan supplies, cartography, crafts, fishing, markets, moneychanging and lending, monsters, rope, ship supplies, ships, slaves, trade goods, wine |
Population estimates |
Nobles:
7,880 |
Notes |
Major port cities; start of the High Road; traditional seat of evocation magic; known for the Guild of Foreign Trade headquarters, great carven monuments; herds of centaurs |
Named Settlements & Ruins |
Bezantur (est. -135 DR), Murbant, Thasselen |
Alignment |
NE |
Celebration |
|
Vice |
Avarice |
Reputation |
Praised |
Colors |
Salamander orange & sapphire blue |
Symbol |
Jets of flame and water intertwined |
Motto |
Force and Fortune |
"Cachette-dans-la-montagne" by Burningraph (resized) is licensed under CC BY-NC-ND 3.0
Pyarados |
|
Religion |
Major Temples:
Bane, Garagos, Gond, Kossuth, Red Knight |
Major industries |
Animal products, crafts, historic records, mercenaries, mining, mounts, training exotic beasts, weapons and armor (magic and normal) |
Population estimates |
Nobles:
4,925 |
Notes |
Adventurers allowed to explore mountains; ruins; mines; military academy (trains "gentlemen," namely fighters and blackguards); mountains not covered by the weather net |
Named Settlements & Ruins |
Belizir, Pyarados, Sekelmur, Thazrumaros |
Alignment |
LE |
Self-Control |
|
Vice |
Vanity |
Reputation |
Accepted |
Colors |
Dark gray & silver |
Symbol |
Sword crossed by a lance |
Motto |
In Skill, Victory |
"Quarry Wall" by JoshEiten (resized) is licensed under CC BY-NC-ND 3.0
Surthay |
|
Religion |
Major Temples: None |
Major industries |
Alchemical items, alcohol, animal products, herbs, incense, perfume, potions and oils, spices |
Population estimates |
Nobles:
3,940 |
Notes |
Borders Rashemen; seat of abjuration magic; lodges train barbaric warrior tradition, namely rangers and rough fighters; near the Surmarsh and its lizardfolk; not covered by the weather net |
Named Settlements & Ruins |
Surthay [to be developed]. |
Alignment |
CE |
Confidence |
|
Vice |
Sloth |
Reputation |
Discounted |
Colors |
Hunter green & apricot orange |
Symbol |
Lizard eye on a scaled field |
Motto |
Fortitude and Fearlessness |
"somat Dark Elf Temple" by SomatArt (resized) is licensed under CC BY-NC-ND 3.0
Thaymount |
|
Religion |
Major Temples: Azuth, Bane, Kossuth, Shar |
Major industries |
Forgecraft, magical items (weapons, armor, rings, rods, staffs, wands), mining, monsters, construct & undead production |
Population estimates |
Nobles:
1,977 |
Notes |
Restricted to Red Wizards, their support staff and guests; labs |
Named Settlements & Ruins |
None named [to be developed]. |
Alignment |
LE |
Justice |
|
Vice |
Corruption |
Reputation |
Legendary |
Colors |
Maroon red & black |
Symbol |
Glowing volcano |
Motto |
Mastery Over All |
High Thay |
|
Religion |
Major Temples:
Azuth, Kossuth, Shar, Siamorphe |
Major industries |
Drugs, fruit, tobacco, wine |
Population estimates |
Nobles:
1,970 |
Notes |
Separate region, outside of the Thaymount mountains but on the same plateau; cooler and more humid; fertile; people of power have estates here; known to be where nobles go to retire |
Alignment |
NE |
Celebration |
|
Vice |
Carnality |
Reputation |
Praised |
Colors |
Gold & tyrian purple |
Symbol |
Sun setting over orchards |
Motto |
Just Rewards |
"The hidden city" by Prospero0404 is licensed under CC BY-NC-ND 3.0
Thazalhar |
|
Religion |
Major Temples:
Azuth, Jergal, Shar, Siamorphe |
Major industries |
Aphrodisiacs, art, books (including advanced spellbooks), fashion, historic (Mulhorandi) antiques, preservation, and architecture, perfume, weaving (inc. silk), writing |
Population estimates |
Nobles:
3,970 |
Notes |
Smallest land mass after Alaor; land routes between Thay & Mulhorand; bridge fees; traditional seat of illusion magic; known for static arts (painting), fashion, fine books, and the Great Library |
Named Settlements & Ruins |
None named [to be developed]. |
Alignment |
LE |
Patience |
|
Vice |
Carnality |
Reputation |
Tolerated |
Colors |
Vellum yellow & carnation pink |
Symbol |
Rolled scroll crossed by a flail |
Motto |
History is Eternity |
"FFG: Game of Thrones - Qarth" by Hieronymus7Z (resized) is licensed under CC BY-NC-SA 3.0
Tyraturos |
|
Religion |
Major Temples:
Bane, Garagos, Kossuth, Mask, Shaundakul, Tempus, Waukeen |
Major industries |
Caravans, crafts, drugs, foodstuffs, markets, moneychanging and lending, poisons, slaves |
Population estimates |
Nobles:
7,387 |
Notes |
Crossroads of Thay; exotic slaves; traditional seat of transmutation magic; great gladiatorial arena in the capital city |
Named Settlements & Ruins |
Ankhur, Delabbar, Hurkh, Mophur, Nuthretos, Solzepar, Surag, Tyraturos |
Alignment |
CE |
Confidence |
|
Vice |
Wrath |
Reputation |
Accepted |
Colors |
Black & sand yellow |
Symbol |
A stylized marilith and pit fiend poised to strike each other |
Motto |
To Tyrants Go the Spoils |
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