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SEX & ROMANCE IN D&D

Dungeon Master's Notes Index

What's Love Got to Do With It?: A Rationale

      At a table full of friends or even relative strangers, amongst the dice and the snacks and the in-jokes, romance might not seem to have much of a place. Many gaming groups have played for years without a single sexual relationship between characters, or without a thought of pregnancy after a visit to the Friendly Arms Inn. And there have been enough horror stories to keep gamers from experimenting with love and lust, the way that very bad rumors will keep people at bay. For a careful Dungeon Master, however, romance doesn't have to mean soap-opera; instead, it can mean an endless variety of story hooks and motivations that will keep people interested. For players, romance can mean more well-rounded characters, and lust can open up new avenues to gain allies, spite enemies, and create hilarity.

      Inside the fantasy world, sex and romance make sense – the presence of dragons and elves does not rule out attraction and flirting. Plenty of races spread their seed sexually, and wicked wizards can have more than magic on their minds. NPCs can be more engaging when they're engaging in lustful activities, whether they're sanctioned or forbidden; after all, we remember Lancelot and Guinevere for being lovers as much as anything else. Feuds can feel instantly familiar when they're explained through sexual competition, like when Paris took Helen and sparked the Trojan War. From a certain point of view, it seems strange that a fantasy world can show struggle and death, but not love or mating. One whole side of the coin is missing and it doesn't need to be left out.

      As games develop, groups consider a lot of elements that go beyond the basic rules. Attraction is just one more thing to consider to make play more nuanced and exciting. It doesn't have to start with major plots and characters, either; small details, thoughtfully applied, can open up new levels of enjoyment and can introduce new modes of interaction, one heated glance at a time. Love and passion do not have to be rigidly serious or ridiculously juvenile – they can be used appropriately and tastefully, and reward a game in spades. And I should know, since sex and romance have been a consistent part of my roleplaying experience for about fifteen years. Not every experiment has gone smoothly, but the benefits have far outstripped the difficulties.

Hush, Hush, Keep It Down Now – Voices Carry: Sex in D&D, Officially

      Roleplaying games are made for children as well as adults, so RPG companies have had to be careful with sexual content. There have only been a few references to sex in mainstream Dungeons and Dragons products, but there have always been a few. The first edition Dungeon Master's Guide had a random harlot table (which used just about every term for “whore” that the nineteenth century could provide). Every now and then, mating habits and gestation were discussed for different creatures. Alluring artwork can be seen scattered in later editions, and birth control methods are listed in the 3rd edition Forgotten Realms Campaign Setting. D&D players tried to fill the void with house rules and internet resources over the years. Gamers developed detailed dice rules for things like pregnancy, sexual prowess, and genital size on their own. While some laughed at the ideas and their presentation – or at the very idea of sex in fantasy roleplaying – the desire for reliable sexual details remained.

      A third party publisher eventually printed The Book of Erotic Fantasy, a manual dedicated to sex-based rules for d20 D&D, but it quickly lost the d20 license and drew a lot of criticism. I discuss the merits and failings of the book elsewhere, but for now we can say that the book was constrained by cost, space, and the pressure satisfy everyone. A web site like mine is entirely fan-written, fan-tested, and fan-oriented; it does not claim to speak for official roleplaying products and is not subject to page limits. And while I aim to give all readers food for thought, whether they want to take it seriously for not, I am aware that some will scoff regardless. So I might as well have a good time sharing what I've used and learned, and you might as well enjoy having another resource and viewpoint to choose from.

Sweet Dreams Are Made of This: Communication

      Gaming, like sex, is best when all parties agree on the terms and are comfortable with the environment. So the first things to consider are the limitations and boundaries that are best for the group. Talking about what you want to add to the game in a friendly and frank manner can help give people the chance to add their vote. During early talks, players might take the opportunity to tell the DM about sexual-themed things that they definitely do not want to see or deal with. Topics like rape and miscarriage are common enough, but other things can disturb members of the group. It is wise to listen and respect people's limits, and to take notes on things that are best left out. It is also important for players to know that they can speak up in the future, because you might cross a line without intending to.

      Some players are minors and as such, you run the risk of offending them or their parents by introducing outright sexual components. Romantic details and motivations might not be out of the question, particularly for NPCs, but sex might not fly. If worse comes to worse, it is better to ask the parents beforehand than to get in trouble down the road. I say this, however, knowing full well that sex was a regular part of my gaming experience when I first started at the age of sixteen. Neither I nor my fellow players brought our parents into our games or asked for permission about how to play. It is easier to do that when games are online and parents aren't tech-savvy. As an adult, however, I find that it is better to cover your bases.

      Likewise, some groups might not be mature or open enough to handle games with sexual content. If the game grinds to a halt over jokes and comments, and nothing seems to work, then it doesn't matter that the players are adults – they're not ready. Other players might be hesitant but willing to give some new angles a try, but some people have limits that can't be breached. The first group that I played D&D with had members that would have been just fine with some romance, but other members made the point moot. One player was too busy trying to win over everyone and everything else to care; his attitude steamrolled over details. The DM used sex as comic relief and only as comic relief, which got old quickly. I had to wait until we had almost an entirely different group before I could run D&D the way I wanted to, with players who could handle sex that wasn't just a joke.

Techniques

Attraction & Courtship

Marriage

Divorce

Adultery

Pregnancy and Childbirth

Sexual orientation

Sexual Implications for Spells


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Content © 2002-2010 Patricia Willenborg