Kismet's Dungeons and Dragons
 

KISMET'S GAME ADDITIONS

  Kismet's Guide to Slave Costs* 

      This is a guide to determining slave costs in a Dungeons and Dragons setting. This guide is meant to govern the prices of people rather than creatures.  All prices are based on the gold piece currency of D&D.

      This guide presumes several things.  First, it presumes that slave trading is relatively tolerated in the area, so prices are kept at a lower, normal rate.  Black market prices could be considerably higher.  Secondly, it presumes that slave trading is the pursuit of the elite - those who have the money to afford to buy people.  Thirdly, it presumes that humans are the most common of the goodly races.  Fourthly, it presumes that the average slave has statistics no higher than 11.  Lastly, it presumes that characters above tenth level are not usually sold in auctions to the public.

Individual Slaves

      To determine the price of an individual slave: Consult Table 1.  Find the price of the character’s class, then multiply it by the multiplier given for their level.  Add the price for the character's race. Then consult Table 2 for optional adjustments.  If the character has exceptionally weak or good statistics, apply penalties or bonuses to the price.  The overall price can be further affected by the character's age category.

Table 1  - Class, Level, & Race

Classes
Base Price
Level
Multiplier
Race
Base Price
Adept
75 gp
1
None
Dwarf
200 gp
Aristocrat
75 gp
2
x 2
Elf
200 gp
Barbarian
125 gp
3
x 4
Gnome
100 gp
Bard
150 gp
4
x 6
Half-Elf
50 gp
Cleric
150 gp
5
x 8
Half-Orc
75 gp
Commoner
10 gp
6
x 10
Halfling
100 gp
Courtesan
20 gp
7
x 30
Human
10 gp
Druid
175 gp
8
x 50
 
Expert
40 gp
9
x 70
Goblin
2 gp
Fighter
100 gp
10
x 90
Orc
20 gp
Monk
200 gp
    Hobgoblin
30 gp
Paladin
175 gp
    Kobold
5 gp
Ranger
125 gp
    Bugbear
125 gp
Rogue
100 gp
    Gnoll
75 gp
Sorcerer
200 gp
       
Warrior
50 gp
    Race with a level adjustment: 200 gp per point of level adjustment
Wizard
200 gp
                   
 

 
                

Regarding prestige or other base classes: The classes listed here can act as a guide for determining the price of other classes.  For classes other than the ones listed, first determine if the class is meant for player characters or if it is an NPC class.  If it is a PC class, then find a PC class that it resembles the most and use that price (the assassin prestige class resembles the rogue class the most, for example).  If you wish to know the price for an NPC class, however, compare it to the NPC classes that are listed (the adept, aristocrat, commoner, courtesan, and warrior).

Table 2 – Statistic & Age Adjustments

Statistics
Price Adjustment
Age
Weak: -3 to -4 -26 to 50% Child: -5 to 10%
Slow: -1 to -2 -1 to 25% Adult: no change
Average: 0 No adjustment Middle aged: no change
Gifted: +1 to +2 +5 to 49% Old: -25%
Exceptional: +3 to +4 +50 to 100% Venerable: -50%

Bulk Specials

      Some institutions or individuals are so wealthy that they can afford to buy slaves in bulk.  Generally speaking, a lot of slaves is assembled from a group of below average and average people.  Most lots are made up of the same type of slave, from one race and one class.  Individuals with player character classes are not usually included in bulk sales.  When purchased in large lots, the price for all of the slaves is totaled and then reduced as follows:

Percentage off the total price (please note that humanoid lots are sold for an additional 10% off the total price):
50 slaves = 5% 
100 slaves = 10% 
200 slaves = 15%
300 slaves = 20%
500 slaves = 25%
1000 slaves = 30%

Examples

For one human second level adept with a Wisdom of 17, the price is 10 gp + (75 gp x 2)=160 x 75%= 280 gp

For one drow (LA +2) first level rogue with a Dexterity of 18, the price is 400 gp + 100 gp=500 x 90% = 950 gp

For a bulk lot of 50 first level human commoners with average stats: (10 gp + 10 gp)50 – 5% = 950 gp (rounded down)

* This guide is only to be used for roleplaying purposes and in no way endorses the slavery of real people, past, present or future.

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