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KISMET'S GAME ADDITIONS

  Kismet's Guide to Slave Costs* 

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      This is a guide to determining slave costs in a Dungeons and Dragons setting. This guide is meant to govern the prices of people rather than creatures. All prices are based on the gold piece currency of D&D.

      This guide presumes several things. First, it presumes that slave trading is relatively tolerated in the area, so prices are kept at a lower, normal rate. Black market prices could be considerably higher. Secondly, it presumes that slave trading is the pursuit of the elite - those who have the money to afford to buy people. Thirdly, it presumes that humans are the most common of the goodly races. Fourthly, it presumes that the average slave has statistics no higher than 13. Lastly, it presumes that characters above tenth level are not usually sold in auctions to the public.

Individual Slaves

      To determine the price of an individual slave: Consult Table 1. Find the price of the character’s class, then multiply it by the multiplier given for their level. Then consult Table 2. Add the price for the character’s race. If the character possesses statistics above 13, pay the extra price per point (in Table 2) for each enhanced stat.

Table 1 - Class and Level

Base Classes
Adept           75 gp
Aristocrat      75 gp
Barbarian    125 gp
Bard           150 gp
Cleric          150 gp
Commoner    10 gp
Courtesan     20 gp
Druid          175 gp
Expert          40 gp
Fighter        100 gp
Monk           200 gp
Paladin        175 gp
Ranger        125 gp
Rogue         100 gp
Sorcerer      200 gp
Warrior         50 gp
Wizard        200 gp  
Character Level
Level (1-10 only):
1 - No multiplier
2 - x 2
3 - x 4
4 - x 6
5 - x 8
6 - x 10
7 - x 30
8 - x 50
9 - x 70
10 - x 90

Regarding prestige or other base classes: The classes listed here can act as a guide for determining the price of other classes.  For classes other than the ones listed, first determine if the class is meant for player characters or if it is an NPC class.  If it is a PC class, then find a PC class that it resembles the most and use that price (the assassin prestige class resembles the rogue class the most, for example).  If you wish to know the price for an NPC class, however, compare it to the NPC classes that are listed (the adept, aristocrat, commoner, courtesan, and warrior).

Table 2 – Race and Statistic Adjustments

Race
Dwarf          200 gp
Elf                200 gp
Gnome         100 gp
Half-Elf          50 gp
Half-Orc        75 gp  
Halfling         100 gp
Human           10 gp
Race with a level adjustment: 500 gp per point of level adjustment
Statistics
Multiply by 40 gp for every stat point above 13
                                                

Humanoid Special

      Certain humanoid races (like goblins) are commonly kept as slaves and are thus subject to different rules. The prices given below are for typical creatures as they are listed in the Monster Manual. No extra price is required for statistics over 13 if they are listed for the creature.

Goblin 2 gp
Orc 20 gp
Hobgoblin 30 gp
Kobold 5 gp
Bugbear 125 gp
Gnoll 75 gp

Bulk Specials

      Some institutions are so wealthy that they can afford to buy slaves in bulk. Generally speaking, a lot of slaves is assembled from a group of below average and average slaves. Most lots are made up of the same type of slave, from one race and one class. Characters with PC classes are not usually included in bulk sales. When purchased in large lots, the price for all of the slaves is totaled and then reduced as follows:

Percentage off the total price (please note that humanoid lots are sold for an additional 10% off the total price):
50 slaves = 5% 
100 slaves = 10% 
200 slaves = 15%
300 slaves = 20%
500 slaves = 25%
1000 slaves = 30%

Examples:

For one human second level adept with a Wisdom of 17, the price is 10 gp + (75 gp x 2) + (40 gp x 4) = 320 gp

For one drow (LA +2) first level rogue with a Dexterity of 18, the price is 1000 gp + 100 gp + (40 gp x 5) = 1300 gp

For a bulk lot of 50 first level human commoners with average stats: (10 gp + 10 gp)50 – 5% = 950 gp (rounded down)

 

* This guide is only to be used for roleplaying purposes and in no way endorses the slavery of real people, past, present or future. 

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