KISMET'S GAME ADDITIONS
Kismet's Guide to Slave Costs* 
This is a guide to determining slave costs in a Dungeons and Dragons setting. This guide is meant to govern the prices of people rather than creatures. All prices are based on the gold piece currency of D&D.
This guide presumes several things. First, it presumes that slave trading is relatively tolerated in the area, so prices are kept at a lower, normal rate. Black market prices could be considerably higher. Secondly, it presumes that slave trading is the pursuit of the elite - those who have the money to afford to buy people. Thirdly, it presumes that humans are the most common of the goodly races. Fourthly, it presumes that the average slave has statistics no higher than 13. Lastly, it presumes that characters above tenth level are not usually sold in auctions to the public.
Individual Slaves
To determine the price of an individual slave: Consult Table 1. Find the price of the character’s class, then multiply it by the multiplier given for their level. Then consult Table 2. Add the price for the character’s race. If the character possesses statistics above 13, pay the extra price per point (in Table 2) for each enhanced stat.
Table 1 - Class and Level
Base Classes
Adept 75 gp
Aristocrat 75 gp
Barbarian 125 gp
Bard 150 gp
Cleric 150 gp
Commoner 10 gp
Courtesan 20 gp
Druid 175 gp
Expert 40 gp
Fighter 100 gp
Monk 200 gp
Paladin 175 gp
Ranger 125 gp
Rogue 100 gp
Sorcerer 200 gp
Warrior 50 gp
Wizard 200 gp |
Character Level
Level (1-10 only):
1 - No multiplier
2 - x 2
3 - x 4
4 - x 6
5 - x 8
6 - x 10
7 - x 30
8 - x 50
9 - x 70
10 - x 90 |
Regarding prestige or other base classes: The classes listed here can
act as a guide for determining the price of other classes. For
classes other than the ones listed, first determine if the class is
meant for player characters or if it is an NPC class. If it is a
PC class, then find a PC class that it resembles the most and use that
price (the assassin prestige class resembles the rogue class the most,
for example). If you wish to know the price for an NPC class,
however, compare it to the NPC classes that are listed (the adept,
aristocrat, commoner, courtesan, and warrior).
Table 2 – Race and Statistic Adjustments
Race
Dwarf 200 gp
Elf 200 gp
Gnome 100 gp
Half-Elf 50 gp
Half-Orc 75 gp
Halfling 100 gp
Human 10 gp
Race with a level adjustment: 500 gp per point of level adjustment |
Statistics
Multiply by 40 gp for every stat point above 13
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Humanoid Special
Certain humanoid races (like goblins) are commonly kept as slaves and are thus subject to different rules. The prices given below are for typical creatures as they are listed in the Monster Manual. No extra price is required for statistics over 13 if they are listed for the creature.
Goblin 2 gp
Orc 20 gp
Hobgoblin 30 gp
Kobold 5 gp
Bugbear 125 gp
Gnoll 75 gp
Bulk Specials
Some institutions are so wealthy that they can afford to buy slaves in bulk. Generally speaking, a lot of slaves is assembled from a group of below average and average slaves. Most lots are made up of the same type of slave, from one race and one class. Characters with PC classes are not usually included in bulk sales. When purchased in large lots, the price for all of the slaves is totaled and then reduced as follows:
Percentage off the total price (please note that humanoid lots are sold for an additional 10% off the total price):
50 slaves = 5%
100 slaves = 10%
200 slaves = 15%
300 slaves = 20%
500 slaves = 25%
1000 slaves = 30%
Examples:
For one human second level adept with a Wisdom of 17, the price is 10 gp + (75 gp x 2) + (40 gp x 4) = 320 gp
For one drow (LA +2) first level rogue with a Dexterity of 18, the price is 1000 gp + 100 gp + (40 gp x 5) = 1300 gp
For a bulk lot of 50 first level human commoners with average stats: (10 gp + 10 gp)50 – 5% = 950 gp (rounded down)
* This guide is only to be used for roleplaying purposes and in no way endorses the slavery of real people, past, present or future.
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