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Kismet's Guide to Slave Costs

 

Disclaimer: This page discusses the use of slavery in fantasy games. This vision is offered for entertainment and variety's sake and for adults only. I do not condone anything described in real life; quite the opposite. I don't suggest that you accept or use these ideas in your games, either, unless everyone in your group is informed beforehand, given safe opportunities to decline, and genuinely okay with moving forward. You might find reasons for characters to work against slavers, details that will fit the tone of your own campaigns, or nothing that works for you at all. Please read with discretion, and feel free to stop and move on anytime.

 

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Download Kismet's Guide to Slave Costs

What Is This For?

This is a brief guide to determining slave costs in a medieval fantasy setting, like the Forgotten Realms of Dungeons and Dragons. While a number of games contain slave-trading races, few books provide prices, which some DMs and players will want to know. This system is meant to govern the prices for humanoid characters rather than monster-style creatures, and all prices are based on the gold piece currency of D&D. It is only an example of how these matters can be handled in a game and should be adjusted for your campaign's dynamics, if you choose to specify firm prices for sentient beings.

This guide presumes several things. First, it presumes that slave trading is relatively tolerated in the area, so prices are kept at a lower rate. Black market prices in areas where slavery is outlawed are likely to be considerably higher. Secondly, it presumes that slave trading is the pursuit of the elite - those who have the money to afford to buy intelligent beings. Thirdly, it presumes that humans are the most common of the captured races. Fourthly, it presumes that the average slave has statistics no higher than 11. Lastly, it presumes that characters above tenth level are not usually sold, given how personally powerful they are and how difficult it can be to hold them against their will.

Individual Slaves

To determine the price of an individual slave: Consult Table 1. Find the price of the character’s class, then multiply it by the multiplier given for their level. Add the price for the character's race. Then consult Table 2 for optional adjustments. If the character has exceptionally weak or good statistics, apply penalties or bonuses to the price. The overall price can be further affected by the character's age category.

 

Table 1  - Class, Level, & Race

Classes

Base Price

Level

Multiplier

Race

Base Price

Adept

75 gp

1

None

Dwarf

200 gp

Aristocrat

75 gp

2

x 2

Elf

200 gp

Barbarian

125 gp

3

x 4

Gnome

100 gp

Bard

150 gp

4

x 6

Half-Elf

50 gp

Cleric

150 gp

5

x 8

Half-Orc

75 gp

Commoner

10 gp

6

x 10

Halfling

100 gp

Courtesan

20 gp

7

x 30

Human

10 gp

Druid

175 gp

8

x 50

 

Expert

40 gp

9

x 70

Goblin

2 gp

Fighter

100 gp

10

x 90

Orc

20 gp

Monk

200 gp

 

 

Hobgoblin

30 gp

Paladin

175 gp

 

 

Kobold

5 gp

Ranger

125 gp

 

 

Bugbear

125 gp

Rogue

100 gp

 

 

Gnoll

75 gp

Sorcerer

200 gp

 

 

 

 

Warrior

50 gp

 

 

Race with a level adjustment: 200 gp per point of level adjustment

Wizard

200 gp

 

 

 

Regarding Prestige or Other Base Classes

The classes listed here can act as a guide for determining the price of other classes. For classes other than the ones listed, first determine if the class is meant for player characters or if it is an NPC class. If it is a PC class, then find a PC class that it resembles the most and use that price (the assassin prestige class resembles the rogue class the most, for example). If you wish to know the price for an NPC class, however, compare it to the NPC classes that are listed (the adept, aristocrat, commoner, courtesan, and warrior).

Table 2 – Statistic & Age Adjustments

Statistics

Price Adjustment

Age

Weak: -3 to -4

-26 to 50%

Child: -5 to 10%

Slow: -1 to -2

-1 to 25%

Adult: no change

Average: 0

No adjustment

Middle aged: no change

Gifted: +1 to +2

+5 to 49%

Old: -25%

Exceptional: +3 to +4

+50 to 100%

Venerable: -50%

Bulk Specials

Some institutions or individuals are so wealthy that they can afford to buy slaves in bulk. Generally speaking, a lot of slaves is assembled from a group of below average and average people. Most lots are made up of the same type of slave, from one race and one class. Individuals with player character classes are not usually included in bulk sales. When purchased in large lots, the price for all of the slaves is totaled and then reduced as follows:

Percentage off the total price (please note that humanoid lots are sold for an additional 10% off the total price):
50 slaves = 5% 
100 slaves = 10% 
200 slaves = 15%
300 slaves = 20%
500 slaves = 25%
1000 slaves = 30%

Examples

For one human second level adept with a Wisdom of 17, the price is 10 gp + (75 gp x 2)=160 x 75%= 280 gp

For one drow (LA +2) first level rogue with a Dexterity of 18, the price is 400 gp + 100 gp=500 x 90% = 950 gp

For a bulk lot of 50 first level human commoners with average stats: (10 gp + 10 gp)50 – 5% = 950 gp (rounded down)

 

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