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WELCOME TO THAY & MY FIRST EVIL CAMPAIGN
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My first exposure to Thay was in the figure of Edwin, an arrogant character in the Baldur's Gate video game series. He was very far from his homeland, but he brought a distinctive accent and attitude with him. Edwin's portrait was serious, his lines were sarcastic and amusing, and he was the best damned arcane caster in the game. He made such a first impression that I quickly thought of Thay when the time came to run my first evil campaign. When I turned to the published materials, though, I couldn't find enough to satisfy my curiosity. For such a large and populous country, Thay seemed like a place meant to be visited, and I wanted the PCs to live there. So I fell back on an old motto: if you want something done right (read as: your way), do it yourself.
I want to encourage others to give Thay a chance as the setting for a whole campaign, and not just a one-shot raid into bad-guy territory. I also want to share the things that I've done to give Thay definition, in the hopes that someone else will be able to benefit from it. I started with the official supplements, which are very entertaining and useful, and worked outward from there. I didn't try to stay in line with the supplements or the novels, so please keep in mind that I depart from the canon. If you're looking for more details on the regions and peoples of Thay, or for an idea of how one DM set up an evil game, I hope you will find what you are looking for here.
Articles 
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Advice on Running an Evil Campaign: Some things I learned and pondered throughout my first evil campaign. |
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My Setup: The thought process that took me through the early stages of my campaign, from conception to the first session. |
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Thay Character Creation: A guide to common character races, classes, and details tailored for our game but suitable for others, as well. |
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Thayan Character Names: A thematic list of first names and surnames for home-grown characters. |
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Thay By Region: Details about religion, industries, population, and other things that distinguish the tharchs from one another. |
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The City of Eltabbar: An organized breakdown of Thay's capital city. |
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A Thayan Timeline: A breakdown of historical events that have affected Thay and the family of my player characters. |
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Religion in Thay: A look at religion in Thay and a calendar of commonly celebrated holidays. |
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Samora: A new deity created for use in our game but suitable to Faerun at large and integrated into Faerunian lore. |
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Thayan Noble Houses: A quick and dirty list to the 90 major noble houses of Thay, arranged by their major area of interest. |
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House Valgon: The family tree of my player characters, showing the four most recent generations and giving details on all family members. |
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