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WELCOME TO THAY & MY FIRST EVIL CAMPAIGN

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      My first exposure to Thay was in the figure of Edwin, an arrogant character in the Baldur's Gate video game series.  He was very far from his homeland, but he brought a distinctive accent and attitude with him.  Edwin's portrait was serious, his lines were sarcastic and amusing, and he was the best damned arcane caster in the game.  He made such a first impression that I quickly thought of Thay when the time came to run my first evil campaign.  When I turned to the published materials, though, I couldn't find enough to satisfy my curiosity.  For such a large and populous country, Thay seemed like a place meant to be visited, and I wanted the PCs to live there.  So I fell back on an old motto: if you want something done right (read as: your way), do it yourself. 

      I want to encourage others to give Thay a chance as the setting for a whole campaign, and not just a one-shot raid into bad-guy territory.  I also want to share the things that I've done to give Thay definition, in the hopes that someone else will be able to benefit from it.  I started with the official supplements, which are very entertaining and useful, and worked outward from there.  I didn't try to stay in line with the supplements or the novels, so please keep in mind that I depart from the canon.  If you're looking for more details on the regions and peoples of Thay, or for an idea of how one DM set up an evil game, I hope you will find what you are looking for here. 

  Articles 

Advice on Running an Evil Campaign: Some things I learned and pondered throughout my first evil campaign.
My Setup: The thought process that took me through the early stages of my campaign, from conception to the first session.
Thay Character Creation: A guide to common character races, classes, and details tailored for our game but suitable for others, as well.
Thayan Character Names: A thematic list of first names and surnames for home-grown characters.
Thay By Region: Details about religion, industries, population, and other things that distinguish the tharchs from one another.
The City of Eltabbar: An organized breakdown of Thay's capital city.
A Thayan Timeline: A breakdown of historical events that have affected Thay and the family of my player characters.
Religion in Thay: A look at religion in Thay and a calendar of commonly celebrated holidays.
Samora: A new deity created for use in our game but suitable to Faerun at large and integrated into Faerunian lore.
Thayan Noble Houses: A quick and dirty list to the 90 major noble houses of Thay, arranged by their major area of interest.
House Valgon: The family tree of my player characters, showing the four most recent generations and giving details on all family members.

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