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World of Darkness Index

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Storytelling in the World of Darkness


This section is for articles about gaming concerns that affect more than one game line. A larger WoD exists and developing it can be a challenge, but it's a wonderful aspect that's worth investing in, so it's covered here. In addition, some rules and methods can be used across game lines, so they're discussed here.

An Introduction
A personal introduction to the milieu, and how gamers can grab hold of it


Setting Considerations
Choices to make about the setting


Defining Places
How to make locations come to life


Location Creation Tools
A set of online tools for fleshing out sites, neighborhoods, and cities


What I've Learned from Play by Email
Observations on running and playing the WoD through email


The Sands of Time - A God Machine Chronicle Scenario
A local GMC scenario involving relics and mummies


God-Machine Chronicle: The Resurrection Equation
Options for bringing supernatural characters back from death


Drugs in the World of Darkness
Optional in-depth rules for drugs and their effects in WoD games




Building World of Darkness Characters

Kit: They weren't human. They were monsters.
Sister Jude: All monsters are human. You're a monster.
-- American Horror Story: Asylum

Many things go into creating a fully realized character for a World of Darkness game. The materials here are meant to make that job easier, or at the very least more interesting. The options here can be used for just about any character, in and outside of WoD chronicles.

Character Palette
An odd tool to use to develop a character in-depth


An index for derangments in old and new World of Darkness sources


Kismet's Virtues and Vices
A new lineup of Virtues and Vices, blending new WoD and God-Machine methods



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