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Vampire Disciplines

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One of the major things that sets vampires apart from others is their ability to develop special, magic-like powers, called disciplines. Disciplines are unique to Cainites, though no one knows exactly why. Disciplines are arranged in levels, on a scale from one to ten, with first level powers being small and tenth level powers being the most powerful. Only vampires with lower generations can learn disciplines of sixth level or higher; high generation vampires just don't have enough power in their blood to do so. Each clan specializes in three disciplines (called clan disciplines) - it is easier for them to learn these three disciplines than all of the others and they don't usually need a teacher.

Some disciplines are more common than others - the Toreador and Brujah both have Presence as a clan discipline, while the Tzimisce and Gangrel share Animalism - but some clans have unique abilities. The Tzimisce might have Animalism and Auspex in common with other clans, but they developed Vicissitude on their own. Some clans are more willing to share their unique disciplines than others; some clans will seek to kill outsiders who learn and use their powers. The Tremere are notable for this. They consider Thaumaturgy to be theirs and theirs alone, and they will try to get rid of other vampires who use blood magic.

While mages, werewolves, and other supernatural creatures can learn extraordinary powers, they each develop their own kind of magic. When vampires feed mortals their blood and create ghouls, their ghouls automatically develop the first level of Potence and can learn other disciplines, though it is more difficult for them than for the Kindred.

For quick summaries of official disiplines, see Vampire Disciplines in Brief.

 

Sanguinus Curae Disiplines

 

Animalism

 

Auspex

 

Celerity

         

Animalism Revised

 

Karmic Transference (L8)

 

Celerity Assisted Movement

 

 

 

 

 

Manipulate the Offspring (L6)

 

Stratagem (L7)

 

Optional Damage Rules

 

 

 

 

 

 

 

Verbatim (L6)

 

Teleport (L7)

 

 

 

 

 

 

 

Spirit Sight (L6)

 

 

 

 

 

 

 

Daimoinon

 

Dark Thaumaturgy

 

Dementation

 

 

 

 

 

Hell's Display (L7)

 

Path of Madness

 

 

 

 

 

 

 

 

 

Craft the Dark Altar

 

Dyslexic Reality (L6)

 

 

 

 

 

Dominate

 

Fortitude

 

Melpominee

 

 

 

 

 

Chemical Alteration (L6)

 

Tensile Resilience (L8)

 

Banshee Wail (L7)

 

 

 

 

 

Necromancy

 

Nihilistics

 

Obeah

 

 

 

 

 

A'aru Path

 

Strip (L6)

 

Regenerate (L7)

 

 

 

 

 

Midnight Path

 

 

 

Detox (L4)

 

 

 

 

 

Path of the Crumbling Avatar

 

 

 

 

 

 

 

 

 

New Necromancy Rituals

 

 

 

 

 

 

 

 

 

Black Science vs. Black Arts

 

 

 

 

 

 

 

 

 

Obfuscate

 

Obtenebration

 

Potence

 

 

 

 

 

Silence (L3)

 

Tactics in Shade

 

Heartfelt Applause (L6)

 

 

 

 

 

Deceive the Machine (L6)

 

Shadow Armor (L6)

 

Springheel (L6)

 

 

 

 

 

 

 

Abyssal Communion

 

Cling (L6)

 

 

 

 

 

 

 

Forge of Darkness (L4)

 

 

 

 

 

 

 

 

 

Non-combat Obtenebration

 

 

 

 

 

 

 

 

 

Shadow Reaver (L4)

 

 

 

 

 

 

 

Presence

 

Protean

 

Quietus

 

 

 

 

 

Entrancement Revisited

 

Ride the Wave (L4)

 

Quell the Lingering Soul (L7)

 

 

 

 

 

Empathic Projection (L6)

 

Walk on the Wild Side

 

 

 

 

 

 

 

Emperor's New Clothes (L6)

 

 

 

 

 

 

 

 

 

Sanguinus

 

Serpentis

 

Thanatosis

 

 

 

 

 

Link (L6)

 

Komodo's Bite (L6)

 

Grave Nasties (L7)

 

 

 

 

 

 

 

 

 

Rot (L6)

 

 

 

 

 

Thaumaturgy

 

Thaumaturgy Rituals

 

Valeren

 

 

 

 

 

Movement of the Mind

 

New Thaumaturgy Rituals 1

 

Sanguine Flame (L7)

 

 

 

 

 

Path of the Slave

 

New Thaumaturgy Rituals 2

 

Bloodbath (L6)

 

 

 

 

 

Path of the Incubus

 

Frigus Incendium (Ritual)

 

 

 

 

 

 

 

The Sun's Caress (Path)

 

Flame-Sealed Letter (Ritual)

 

 

 

 

 

 

 

Path of the Desert Sand

 

Cone of Silence (Ritual)

 

 

 

 

 

 

 

Path of Prime

 

Damn Thy Eyes (Ritual)

 

 

 

 

 

 

 

Path of Salvation

 

Heathens Gate (Ritual)

 

 

 

 

 

 

 

Path of Newton's Epiphany

 

 

 

 

 

 

 

 

 

Voice of the Prophet (Path)

 

 

 

 

 

 

 

 

 

Panacea (Path)

 

 

 

 

 

 

 

 

 

Astrometric Thaumaturgy (Path)

 

 

 

 

 

 

 

 

 

Ex Inferis (Path)

 

 

 

 

 

 

 

 

 

High Thaumaturgy (Paths)

 

 

 

 

 

 

 

 

 

Vicissitude

 

Visceratika

 

 

 

 

 

 

 

Physick And Combat Surgery

 

Wing Flutter (L6)

 

 

 

 

 

 

 

Combination Disciplines

 

 

 

 

 

Combination Discipline Strategies
Several combination discipline powers in one article.

 

Combination Disciplines II
Several combination discipline powers in one article.

 

Animalism Rituals
Combination discipline power utilizing Protean and the revised version of Animalism.

 

 

 

 

 

Annihilating the Fall
Combination discipline power utilizing Potence and Fortitude.

 

Avoidance of Alternation
Combination discipline power utilizing Vicissitude and Fortitude.

 

Commute the Remnant Spirit
Combination discipline power utilizing Auspex , Dominate, and Presence.

 

 

 

 

 

Exerting the Shadows Will
Combination discipline power utilizing Obtenebration and Dominate.

 

Glimpse into the Past
Combination discipline power utilizing Temporis and Auspex.

 

Rhythm of the Altered Flesh
Combination discipline power utilizing Vicissitude and Auspex.

 

 

 

 

 

Sense of Shadows
Combination discipline power utilizing Obtenebration and Auspex.

 

Sex & Death
Combination discipline power utilizing Potence and Necromancy.

 

Shadow Spike
Combination discipline power utilizing Obtenebration and Fortitude.

 

 

 

 

 

Supernatural Enhancements
Several combination discipline powers using Vicissitude to achieve bodily enhancements.

 

Supplant the Flesh's Soul
Combination discipline power utilizing Vicissitude and Auspex.

 

The Beast in Mind
Combination discipline power utilizing Animalism and Auspex.

 

 

 

 

 

Two Become One
Combination discipline power utilizing Sanguinus and Vicissitude.

 

 

 

 

 

 

 

 

 

New Disciplines

 

 

 

 

 

Caroscapha
The manipulation of living materials right down to DNA.

 

Cauldron
The Infernal discipline of the Abishai clan.

 

Fascination
A Caitiff discipline based on the social prowess of popular fiction vampires.

 

 

 

 

 

Gangrel Runic Sorcery
The ancient rune magic of the viking Gangrel.

 

Illumination
The ability to command light, possessed by the Disciples of Horus.

 

Memoria
The power of psychometry expanded and enhanced.

 

 

 

 

 

Pernicis
A constant-effect discipline that augments dexterity.

 

Psyberpathy
The ability to become one with and control a computer or network.

 

Purpose
A discipline of self-healing, developed by a Pander.

 

 

 

 

 

Salto
The gift of teleportation and speedy travel.

 

Sidhe Misterium
The gift of second sight and conjuration.

 

Tahcyus
A discipline concerned with increased speed.

 

 

 

 

 

Theurgy
The Thaumaturgy-like discipline of the Missionariat Bloodline.

 

Tranquillus
The discipline that proves that looks can kill.

 

Tritonis
The water-based discipline of the Children of Aquarius Bloodline.

 

 

 

 

 

Umbracuro
The power to control, enhance, transfer or obliterate memories.

 

Vamping Out
An Inceptor discipline affecting physical capabilities.

 

Vitality
A Caitiff discipline based on the physical prowess of popular fiction vampires.

 

 

 

 

 

Other

 

 

 

 

 

Discipline Expansions for Malkavians
Applications and expansions of certain specific disciplines as pertaining to the Malkavian Clan.

 

Neutralize
A variant discipline power applicable to Auspex, Chimerstry, Dementation, Dominate, or Obfuscate.

 

 

 

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