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Neutralize

by: Reno Camilani A Legacy Article from Sanguinus Curae

Auspex Level 7 Variant
Chimerstry Level 6 Variant
Dementation Level 8 Variant
Dominate Level 8 Variant
Obfuscate Level 7 Variant

The Ravnos have long been adept at creating and controlling powerful illusions, powerful enough to make people (and other things) believe they are real. A foil for the Discipline, Neutralize does exactly that: it erases illusions. This power is relatively vague (like all the powers of Chimerstry); it can destroy any illusions made through the use of Chimerstry from levels one through five. However, it may not be used to detect these illusions--this knowledge is gained through other powers. This power works best in situations where the character knows that a Ravnos is around.

Note:
Generally only Ravnos will be found with this power. Other clans may learn it, but the level of power required is higher (as denoted by the higher Discipline levels for mental disciplines which may use Neutralize).

System:

The Kindred spends two Willpower points and focuses on what he believes to be the illusion. If the object/person/whatever is an illusion, it fades from reality immediately (not just from the caster--it no longer exists, period). If the object is not an illusion, the Willpower points are wasted. If the caster wishes to erode other illusions besides those created with Chimerstry (example: Fae), then he spends two Willpower and needs to succeed on a Perception + Alertness roll (difficulty 7). Each success equals one turn in which the illusion disappears. In the case of the Fae, this will most likely result in a breach of the Masquerade.

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