Contracts of Movements Unseen and Voices Unheard
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Secrets Unspoken (•)
Everyone has something they are ashamed of, something that they try not to see, try not to hear, as it moves about their mind. This clause enables the character to discern the secret (and not-so-secret) shames of a subject.
Cost: 1 Glamour
Dice Pool: Wits + Wyrd
Catch: The subject has confided one of her secret shames to the character.
Dramatic Failure: The character receives false information, becoming convinced the subject is ashamed of something she is in fact not.
Failure: The character cannot see beneath the surface of the subject’s eyes.
Success: The character learns one of the sources of the subject’s shame. See suggested modifiers for the depths this contract can plumb.
Exceptional Success: The character gains access to two hidden shames at the targeted level.
+1 ~ The subject’s Vice is Pride.
+1 ~ The character has a pledge with the subject.
+0 ~ The character discerns an source of shame currently at the forefront of the subject’s mind.
-1 ~ The source of shame is not currently on the subject’s mind.
-1 ~ The character seeks a specific kind of shame (sexual, monetary, heirloom, etc).
-2 ~ The character discovers an shame that the subject generally keeps hidden.
-3 ~ The character discovers an shame that the subject attempts to deny, even to herself.
The Shadow’s Gift (••)
Movements unseen and voices unheard, a perfect cloak for those who wish to go about their business undisturbed. This clause is a great boon to those who seek such subtleties.
Cost: 2 Glamour
Dice Pool: Presence + Wyrd
Catch: The night is a moonless one.
Dramatic Failure: The darker parts of the character’s nature shine through, taking the form of betraying whispers and glimmers of deathly phosphorescence. He receives a -2 penalty to all Subterfuge or Larceny rolls.
Failure: What you see is what you get. The character must rely on his innate skill alone if he wishes to impress.
Success: The character gains a number of bonus dice equal to his Wyrd to all Subterfuge and Larceny rolls for the next scene.
Exceptional Success: The character adds a number of automatic successes equal to his Wyrd to his next Subterfuge or Larceny roll, as well as adding the usual bonus dice for the remainder of the scene.
+1 to +2 ~ The changeling is decked in especially unassuming or dark clothing.
-1 to -2 ~ Loud dress or vibrantly colored clothing.
Stolen Whispers (•••)
The character steals all the whispers of sound in a radius around her, ensuring nigh-absolute silence.
Cost: 3 Glamour
Dice Pool: Stealth + Wyrd
Catch: The character bites her tongue, inflicting at least one point of lethal damage.
Dramatic Failure: The effects of this clause instead amplify sound, levying a -2 penalty to all rolls involving Stealth for the remainder of the scene.
Failure: Nearby noise levels are unaffected.
Success: The character steals the whispers of sound around her. This clause affects a radius equal to the character’s Wyrd in yards. For every success on this roll, all penalties (that are related to sound) that would apply to Stealth rolls are reduced by one. In addition, anyone within the radius of effect must roll Stamina + Expression and gain successes in excess of those rolled on this clause’s activation or be unable to make themselves heard. The effects of this clause persist for one scene.
Exceptional Success: The duration of the clause is extended to the next rising or setting of the sun. During this time, the character may summon and dismiss the effect at will.
Bind the Sight (••••)
The character drawl the caul of night across the subject’s eyes, temporarily blinding her..
Cost: 1 Glamour
Dice Pool: Intelligence + Wyrd vs Resolve + Wyrd
Catch: The character plunges a room into darkness at the same moment as invoking this clause.
Dramatic Failure: The power recoils and blinds the character for a number of turns equal to her Wyrd.
Failure: Nothing happens.
Success: The subject’s vision fades to darkness. The blindness lasts for the remainder of the scene.
Exceptional Success: The character also has the option to end the effect at any point before the duration is up.
+1 ~ The target requires corrective lenses of any sort.
-1 ~ The character can see the subject, but not her face.
For Utter Shame… (•••••)
The character draws up every dreg of shame the subject possesses, temporarily rendering her catatonic with shame, paralyzed by guilt and completely unable to act..
Cost: 3 Glamour + 1 Willpower
Dice Pool: Manipulation + Wyrd vs Composure + Wyrd.
Action: Instant and Contested, resistance is reflexive.
Catch: The subject has tasted one of the changeling’s tears.
Dramatic Failure: The character dredges up her own secret shames in the process and is momentarily overcome, losing her Defense for the next turn.
Failure: The character fails to dredge up the subject’s shame.
Success: The subject is overwhelmed by shame. She can do nothing but curl up and feel terrible for a number of turns equal to the successes rolled. She retains her defense, but may take no action of any kind.
Exceptional Success: The subject is so overwhelmed that she also loses her Defense for the duration.
+2 ~ The subject is already wracked with guilt and shame.
-1 ~ The subject is currently experiencing a strong emotion unrelated to shame.
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