Perhaps you switched Courts, failed to fulfill your Court duties, or abandoned the Court system entirely - or maybe you didn't do anything to deserve censure at all. Whatever the case, you now suffer -2 on any Social rolls with members of a specific Court. If using Social maneuvers against members of your enemy Court, you must open an extra Door. Additionally, you cannot access the social benefits of any Mantle or Court Goodwill rating you may have in that Court until the Condition is resolved. Court Enmity can occur with multiple Courts at once.
Example Skills: Subterfuge, Socialize
Resolution: The falsehood is openly debunked or your character's name is cleared (often through a challenge such as a major duel, fulfilling a pledgebound quest, or offering an important item).
Beat: Your character backs down from a confrontation or fails a roll due to this Condition.
Not only have you switched Courts or abandoned the Court system entirely, but you managed to tweak the wrong noses hard on the way out. Perhaps you ran from an important Summertide fight when your rage finally wore out and disgust finally settled in, or they found out you gave up the location of an important Winter hideaway in exchange for a token at the Goblin Market. Whatever the case, your reputation has suffered a heavy blow that will take some serious time and effort to recover from, if you can recover at all.
Characters suffer this flaw with one specific Court and cannot enjoy any social perks related to their rating in Mantle or Court Goodwill with that Court until the resentment is resolved. Court Enmity acts as a -2 penalty to social interactions with the Court in question (though not supernatural powers based on Social rolls). This flaw may be acquired multiple times, should the character rouse the genuine ire of more than one Court. Experience is gained when this social penalty gets in the way of or directly harms the character's goals.
You have entered into a pledge but do not recall doing so, which leaves you unaware of the parties, restrictions, and boons involved (at least temporarily). The Wyrd will eventually reveal the terms of the deal to you or you can seek them out on your own, but you will have to live up to your end of the bargain or face the consequences. Merits like Common Sense or supernatural powers with similar functions can help you sense when you are about to violate a restriction of a forgotten promise.
This Condition is usually only available at character creation, though it can stem from a memory-related Condition gained during play, like Amnesia. The player should give input into the pledge's terms, at least about its overall severity and the boon(s) their character was seeking. Storytellers should remain open to amending the terms, should the player have a very negative response.
Resolution: Your character discovers all of the terms of the pledge.
Beat: A complication arises due to your character's active pursuit of the details of the pledge.
You have entered into a pledge but do not recall doing so, which leaves you unaware of the parties, restrictions, and boons involved - at least for now. Eventually, the Wyrd will reveal the terms of your contract to you, and you will have to live up to your end of the bargain or face the consequences. Such a promise is likely to be tied very deeply to the circumstances of your earliest experiences as a changeling and will probably involve important figures like family members, your Keeper, your fetch, or the privateer who sold you into bondage.
This flaw is usually only available at character creation, though it can happen due to memory loss during play. When it is set up as part of a character's background, it represents an opportunity to explore themes related to the character's past. It's advisable to get some player input on the parties involved, the general severity, and perhaps the boon(s) the character was seeking when it was forged. Storytellers should remain open to amending the terms, should the player have a very negative response.