One of the major things that sets vampires apart from others is their ability to develop special, magic-like powers, called disciplines. Disciplines are unique to Cainites, though no one knows exactly why. Disciplines are arranged in levels, on a scale from one to ten, with first level powers being small and tenth level powers being the most powerful. Only vampires with lower generations can learn disciplines of sixth level or higher; high generation vampires just don't have enough power in their blood to do so. Each clan specializes in three disciplines (called clan disciplines) - it is easier for them to learn these three disciplines than all of the others and they don't usually need a teacher.
Some disciplines are more common than others - the Toreador and Brujah both have Presence as a clan discipline, while the Tzimisce and Gangrel share Animalism - but some clans have unique abilities. The Tzimisce might have Animalism and Auspex in common with other clans, but they developed Vicissitude on their own. Some clans are more willing to share their unique disciplines than others; some clans will seek to kill outsiders who learn and use their powers. The Tremere are notable for this. They consider Thaumaturgy to be theirs and theirs alone, and they will try to get rid of other vampires who use blood magic.
While mages, werewolves, and other supernatural creatures can learn extraordinary powers, they each develop their own kind of magic. When vampires feed mortals their blood and create ghouls, their ghouls automatically develop the first level of Potence and can learn other disciplines, though it is more difficult for them than for the Kindred.
For quick summaries of official disiplines, see Vampire Disciplines in Brief.
Animalism |
Auspex |
Celerity |
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Daimonion |
Dark Thaumaturgy |
Dementation |
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Dominate |
Fortitude |
Melpominee |
Necromancy |
Nihilistics |
Obeah |
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Obfuscate |
Obtenebration |
Potence |
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Presence |
Protean |
Quietus |
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Sanguinus |
Serpentis |
Thanatosis |
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Thaumaturgy |
Thaumaturgy Rituals |
Valeren |
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Vicissitude |
Visceratika |
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Combination Disciplines |
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Combination Discipline Strategies |
Combination Disciplines II |
Animalism Rituals |
Annihilating the Fall |
Avoidance of Alternation |
Commute the Remnant Spirit |
Exerting the Shadows Will |
Glimpse into the Past |
Rhythm of the Altered Flesh |
Sense of Shadows |
Sex & Death |
Shadow Spike |
Supernatural Enhancements |
Supplant the Flesh's Soul |
The Beast in Mind |
Two Become One |
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New Disciplines |
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Caroscapha |
Cauldron |
Fascination |
Gangrel Runic Sorcery |
Illumination |
Memoria |
Pernicis |
Psyberpathy |
Purpose |
Salto |
Sidhe Misterium |
Tahcyus |
Theurgy |
Tranquillus |
Tritonis |
Umbracuro |
Vamping Out |
Vitality |
Other |
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Discipline Expansions for Malkavians |
Neutralize |
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