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Derangements

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In the World of Darkness, anyone can go mad, and given the horrible things that go on in the night, a lot of people see and do things that cause their minds to reel. Sometimes, sanity simply breaks down and derangements are the result of a strain too great to bear. Other times, the mind bends in order to protect itself and has difficulty healing. But stress and genetics are not the only causes of mental illness. For some beings, madness is magically induced and forced upon them. It is whispered that some creatures embrace lunacy when they give themselves over to the service of infernal beings and other creatures from beyond.

Derangements are not meant to completely and continually disable a character; if they do, chances are the player will have a deeply dissatisfying experience. In most cases, afflicted should characters have periods of calm and normality. The trouble with derangements is that their symptoms keep coming back and tend to show up at inconvenient times or in inconvenient ways. Some derangements, like delusions of grandeur, are ongoing problems with perception and thus are the status quo: most times, the character knows they're the best, but every now and then, they find out they're not. 

Derangements are meant to add struggles and nuances to character, as well as opportunities for deeper roleplaying, but they must be used carefully. It is generally a bad idea for Storytellers to simply choose derangements for player characters without consulting them first. Some players might not feel they are able to play certain illnesses, or they might be opposed to or disinterested in the idea. Those who have had difficult personal experiences with mental illness might want nothing to do with such things when they game. Players might also be disturbed if derangements are treated casually or disrespectfully. Players and Storytellers should work together to choose derangements that will not throw the game into chaos or give all of the spotlight to one player, so the entire group will have fun.

Derangements have been replaced by Conditions in the latest iteration of the World of Darkness, but they can easily be converted into Conditions if the Storyteller and players want something different.

Below, I have compiled a list of derangements from as many books as I could.  I have given the name of the derangement, the name of the book where it can be found, and the relevant page numbers. Some derangements, like paranoia, were printed in multiple books.  When I have found a derangement in more than one place, I have noted it. For example, amnesia showed up in three places and is listed three times, each time with different book information. These derangements can be used for just about any character, whether Kindred or not, but some are specifically tailored for vampires or ghouls. Although a player can work with their Storyteller to make up a unique derangement, those listed in the books are there to help.

New World of Darkness Derangements

A full list of derangements, with brief descriptions and locations, can be found at WoD Codex.

Old World of Darkness V:tM Derangements

Derangement

Book

Page #

Amnesia (I)

V:tM 2nd

202-203

Amnesia (II)

V:tDA

204-205

Amnesia (III)

Book Wyrm 1st

25

Animalistic Hysteria

Ghouls

26-28

Berserk

Guide Sabbat

161-163

Berserker

Book Wyrm 1st

25

Blood Sweats

Guide Sabbat

161-163

Bulimia

V:tM 3rd edition

222-224

Choromania

Book Wyrm 1st

25

Compulsion (I)

V:tM Player's 2nd

35

Compulsion (II)

Libellus 4

107-108

Delusions of Grandeur (I)

V:tM 2nd

202-203

Delusions of Grandeur (II)

V:tDA

204-205

Delusions of Grandeur (III)

Book Wyrm 1st

25

Dependent Personality Disorder

Ghouls

26-28

Desensitization

Malkavian (rev)

55-58

Disassociative Blood Spending

Malkavian (rev)

55-58

Fantasy (I)

V:tM 2nd

202-203

Fantasy (II)

V:tDA

204-205

Fits

V:tM Player's 2nd

35

Fugue

V:tM 3rd edition

222-224

Gluttony

Guide Sabbat

161-163

Habromania

Book Wyrm 1st

25

Hallucinations

Book Wyrm 1st

25

Hierarchical Sociology Disorder^

Tremere (rev)

68-69

Homocidal

Book Wyrm 1st

25

Hysteria

V:tM 3rd edition

222-224

Insecure

Book Wyrm 1st

25

Klazomania

Book Wyrm 1st

25

Lunacy

Libellus 4

107-108

Manic

Book Wyrm 1st

25

Manic-Depression (I)

V:tM 2nd

202-203

Manic-Depression (II)

V:tM 3rd edition

222-224

Masochism (I)

Book Wyrm 1st

25

Masochism (II)

Malkavian (rev)

55-58

Megalomania (I)

Libellus 4

107-108

Megalomania (II)

V:tM 3rd edition

222-224

Melancholia

V:tDA

204-205

Memory Lapses

Malkavian (rev)

55-58

Misomania

Book Wyrm 1st

25

Multiple Personalities (I)

V:tDA

204-205

Multiple Personalities (II)

Book Wyrm 1st

25

Multiple Personalities (III)

V:tM 3rd edition

222-224

Nymphomania/Satyriasis

Guide Sabbat

161-163

Obsession (I)

V:tM 2nd

202-203

Obsession (II)

V:tM Player's 2nd

35

Obsession (III)

V:tDA

204-205

Obsession (IV)

Book Wyrm 1st

25

Obsessive/Compulsive

V:tM 3rd edition

222-224

Overcompensation (I)

V:tM 2nd

202-203

Overcompensation (II)

V:tDA

204-205

Overcompensation (III)

Book Wyrm 1st

25

Overcompensation (IV)

Guide Sabbat

161-163

Paranoia (I)

V:tM 2nd

202-203

Paranoia (II)

V:tDA

204-205

Paranoia (III)

Book Wyrm 1st

25

Paranoia (IV)

V:tM 3rd edition

222-224

Perfection (I)

V:tM 2nd

202-203

Perfection (II)

V:tDA

204-205

Phagomania*

Book Wyrm 1st

25

Phobia (I)

V:tM Player's 2nd

35

Phobia (II)

Book Wyrm 1st

25

Phobia (III)

Guide Sabbat

161-163

Power-Object Fixation

Malkavian (rev)

55-58

Regression (I)

V:tM 2nd

202-203

Regression (II)

V:tDA

204-205

Regression (III)

Malkavian (rev)

55-58

Sadism

Book Wyrm 1st

25

Sanguinary Animism

V:tM 3rd edition

222-224

Sanguinary Cryptophagy^

Tremere (rev)

68-69

Schizophrenia

V:tM 3rd edition

222-224

Self-Annihilation Impulse

Malkavian (rev)

55-58

Self-Defeating Personality Disorder

Ghouls

26-28

Severe Dysmenorrheic Psychosis (SDP)**

Ghouls

26-28

Synesthesia

Malkavian (rev)

55-58

Thaumaturgical Glossolalia^

Tremere (rev)

68-69

Visions

Libellus 4

107-108

 

Although the books outline a lot of derangements, they by no means cover everything.  Useful derangements can be found on other gaming web sites or on sites that discuss mental illness.  Below is an article about other derangements that could easily apply to vampires.

Go to Belladonna's Real Derangements Article

 

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