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Clans & Bloodlines

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"When you're a Jet, you're a Jet all the way
From your first cigarette to your last dyin' day!"
-- Riff, singing The Jet Song from West Side Story

 

The thirteen clans were started by the Antediluvians in the dawn of history. In a few cases, fourth generation vampires rose up and diaberlized their sires, stealing their power and becoming third generation themselves. To be considered a clan, a group of vampires must come from a member of the third generation; they also have to share clan disciplines and a clan weakness. If an Antediluvian dies, then any clan they created is relegated to bloodine status. Some bloodlines actually started because powerful members of the fourth generation changed the clan disciplines and weakness they passed on to their childer. Other bloodlines started because of vampire experiments.

Most clans are known for Embracing certain kinds of people and being interested in specific things, and the stereotypes are just truthful enough to be useful. And a clan becomes a vampire's new family in more ways than one. First, vampires don't choose which clan they belong to; their sires choose them. And secondly, vampires don't choose who's in a clan with them. If anything, vampires take "sibling rivalry" to new heights. And last, clan ties are forever; even a rebel will still have the same special weakness and disciplines. While there are a few, rare exceptions to these rule, they are so rare as to be beside the point. Because, as the song in West Side Story goes, "When you're a Jet, you stay a Jet."

 

Established Clans & Bloodlines

 

Assamite

Baali

Brujah

Overview

Overview

Overview

A View From Without

A View From Without

An Eyewitness Account

 

Servitors of the Pit

A Ventrue's Commentary

Followers of Set

Gangrel

Gangrel Antitribu

Overview

Overview

A View From Within

A View From Without

A View From Within

 

A View From Within

Gangrel Merits and Flaws

 

Giovanni

Harbingers of Skulls

Kiasyd

Overview

One Harbinger's Perspective

Kiasyd's Place in V:tM

A View From Without

 

A View From Without

A View From Their Progenitors

 

The Fae Perspective

Lasombra

Malkavian

Nagaraja

Overview

Overview

Overview

A View From Without

A View From Without

 

A View from Within

A View From Within the Without

 

A Ventrue Perspective

Apocrypha of the Malkavians

 

A Camarilla Perspective

Malkavian Merits and Flaws

 

Les Amies Noir Membership

Malkavian Merits and Flaws II

 

Abyssal Occultism

 

 

Nosferatu

Panders

Ravnos

Overview

A View From Without

Overview

A View From Without

 

 

Salubri

Salubri Antitribu

Samedi

Overview

A View From Their Progenitors

Overview

A View From Within

 

A View From Without

A View From Without

 

A View From Within

A View From Without/History

 

 

One Point of View

 

 

Merits and Flaws

 

 

Tremere

Ventrue

 

A View From Without

An Eyewitness Account

 

Another View From Without

A View From Without

 

Merits and Flaws

Commentary on the Ventrue

 

An Image of House and Clan

Silent Art of the Monitor

 

Meditations On...

Merits and Flaws

 

Philosophy of the Tremere

Merits and Flaws II

 

 

On Ventrue Loyalty

 

 

HTML Character Sheets

 

Brujah Theme

Gothic Rose Theme

Lasombra Theme

Moonlit Sonata

Setite Theme

Tremere Theme

 

New Clans & Bloodlines

 

Abishai
A bloodline of purely evil corrupters, spawned by the Baali. (Not recommended for PCs.)

Basatu
An old, all-female offshoot of the Ventrue, begat by Hardestadt and known for their hatred of men.

Children of Aquarius
A aquatic bloodline with a mystical connection to and power over water.

Disciples of Anubis
A bloodline of necromances with their roots in ancient Egypt.

Disciples of Horus
A bloodline of masters of light, and the sworn enemies of the Followers of Set.

Erudites
A bloodline of knowledge-seekers possessing multiple forms of blood magic.

Gorgon
A reclusive bloodline responsible for many myths including that of the Greeks from which they draw their name.

Mentis
A bloodline of scholars, referred to as the 'thought police' for their powers of mind and memory control.

Missionariat
A bloodline of missionaries, bent on saving the souls of vampires.

Shadoweavers
An all-but-extinct offshoot of the Tzimisce, with the power to wield shadows.

 

 

 

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