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KISMET'S CUSTOM CONSTRUCT CREATION RULES

Construct Creation Rules: >> 1 << - 2 - 3 - 4 - 5

INTRODUCTION & STEP 1

"Make your own trusty bodyguard or servant! With the strength of a demi-god or the beauty of your fantasies! Every color, shape, and size! Forever at your beck and call – and you decide the price! I present to you the revolutionary new process that will enable you to build your new best friend from the ground up, with everything set just the way you want it, and for not a penny more than you’re willing to spend! Come on in and gather ‘round, so you can see the magic in action! This lucky lady is about to show us how it works!"

      Contained herein is a method for creating custom-made constructs. Dungeon Masters and players alike can benefit from this process, as it outlines how constructs of all sorts may be created and, in the case of player characters, bought and sold. At all times, however, the DM is the arbiter of what kinds of constructs can be made in their games, especially when it comes to constructs the players want to own. The Custom Construct Record Sheet can help keep track of the important details and should be acquired before creation begins.

"We’re standing in the shop of Rezwin the wizard, one of the pioneers of this very successful method, and he is about to take this fine lady here through the entire process. The first step, of course, is showing the good lady what a construct is – and, of course, what it isn’t!"

      All constructs share particular traits, and the constructs created through this method are no exception.

      Construct traits: Constructs have no Constitution score. Constructs do have low-light vision, darkvision up to 60 feet, immunity to all mind-affecting effects, immunity to poison, sleep, paralysis, stunning, disease, death effects and necromancy effects and immunity to any effect that requires a Fortitude save (unless it works on objects or is harmless). They cannot heal on their own (unless they have fast healing) but can be repaired. They are not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain and they are not at risk from massive damage. They are immediately destroyed when reduced to 0 hit points or less, and cannot be raised or resurrected. They are proficient with natural weapons only, unless generally humanoid in form, in which case they are proficient with any weapon they are made with. They are proficient with no armor. Constructs do not sleep, eat, or breathe.

      This process is designed for constructs ranging in size from Diminutive to Large and no greater; most constructs fall within these sizes.

"Well, what good would it be if the good lady couldn’t fit it into her house, right folks?"

STEP 1: CHOOSE SIZE

      The first step in making a construct through this method is choosing what size it is going to be. Tables 1-3 below outline the bonuses and weaknesses of each size category. The bonuses and weaknesses that are due to size occur automatically; they do not have to paid for, but they also cannot be avoided. For example: a Diminutive construct will get a +4 attack modifier for free, but it will also suffer a –12 on grapple checks.

      Size will dictate several other important things. The size of a construct determines its minimum and maximum hit dice, any bonus hit points it is due, and its base statistics.

Table 1 – Bonuses, Negatives, and Dimension

Size Category
AC/Atk Mod
Grapple Mod

Hide Mod
Min HD
Max HD
Bonus HP
Dimension*
Diminutive
+4
-12
+12
--
4
--
6 in - 1 ft
Tiny
+2
-8
+8
--
6
--
1 ft - 2 ft
Small
+1
-4
+4
1/2
--
10
2 ft - 4 ft
Medium
+0
+0
+0
1
--
20
4 ft - 8 ft
Large
-1
+4
-4
2
--
30
8 ft - 16 ft

* Biped’s height, quadruped’s body length

Table 2 – Weight, Space, and Reach

Size Category
Weight**
Carrying Capacity
Space
Reach (tall)
Reach (long)
Diminutive
1/8 lb - 1 lb
1/4 Med
1 ft
0 ft
--
Tiny
1 - 8 lb
1/2 Med
2 1/2 ft
0 ft
--
Small
8 - 60
3/4 Med
5 ft
5 ft
--
Medium
60 - 500 lb
--
5 ft
5 ft
5 ft
Large
500 - 4,000 lb
2x Med
10 ft
10 ft
5 ft

** Assumes creature is as dense as a regular animal. May weigh considerably more or less.

Table 3 - Base Statistics

Size Category
Str
Dex
Con
Int
Wis
Cha
Diminutive
1
18
--
--
10
6
Tiny
3
16
--
--
10
6
Small
7
14
--
--
10
6
Medium
11
12
--
--
10
6
Large
21
10
--
--
10
6

Construct Creation Rules: >> 1 << - 2 - 3 - 4 - 5

 
   
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